Warframe Can You Get Inaros Again?

Assist Baro Ki'Teer raid an ancient Martian tomb for a mysterious treasure.

—Quest Description

Sands of Inaros is an optional Quest introduced in Update 18.5 (2016-03-04), involving Baro Ki'Teer's interest in the hidden treasures underneath Mars. Completing this quest volition reward the blueprint and parts to arts and crafts the InarosIcon272.pngInaros Warframe.

Contents

  • 1 Walkthrough
    • 1.1 Explore the tomb on Desert Tomb, Mars
    • 1.2 Fulfill the outset vessel's challenge
    • 1.iii Fulfill the 2nd vessel'due south challenge
    • 1.iv Fulfill the third vessel'south claiming
  • 2 Notes
  • 3 Tips
  • four Trivia
  • 5 Bugs
  • vi Media
  • 7 Patch History

Walkthrough [ ]

AladVPortrait d.png

"You lot're not supposed to be in here! You're going to ruin the surprise!"

The following commodity/section contains spoilers. Delight finish the quest before proceeding.

To unlock the quest, players must starting time reach Mastery Rank 5, then learn the quest blueprint. They tin can do and so past either trading information technology from another player, or from Baro Ki'Teer when he visits once every two weeks for 100 Ducats PrimeBucks.png 100 and 25,000 Credits Credits64.png 25,000 . This is an "evergreen" offering meaning Baro always offers information technology each visit, and if desired can even be purchased in multiple copies (e.g. for subsequent Association distribution or resale). Once acquired, the design must be crafted in the Foundry nether the KEYS tab (quaternary from the right, or search for sands in the top-left search box).

Manufacturing Requirements
Credits64.png
5,000
NanoSpores.png
5,000
Oxium.png
400
DENitainExtract.png
1
Time: 6 hrs
Rush: 15 Platinum Platinum64.png 15
MarketIcon.png Market Toll: N/A Blueprint2.svg Blueprints Price: PrimeBucks.png 100 + 25,000 Credits Credits64.png 25,000

Upon claiming the item, the Quest volition appear in both the Codex and in the World State Window nether the Quest tab, where it will so prompt players to read the new inbox message from Baro Ki'Teer, which will and so beginning the quest.

Explore the tomb on Desert Tomb, Mars [ ]

Baro explains that Mars was a desolate backwater colony, which used to be the dwelling of the 'sky worshipers', a group of colonists that the Grineer exterminated in the past. Despite this, the relics left backside became valuable antiques, and thus the object of interest for Baro. Players must fight through a small contingent of Infested equally they proceed.

The Tenno soon reach a temple carved on the side of a mountain, where Baro scoffs his atheism at the stories of the 'God Rex' called "Inaros". As the Tenno explore deeper inside, a disembodied female phonation begins to narrate a story to her child about the 'Golden Skymen' — presumed to be the Orokin — who would abduct people from them, until the arrival of Inaros. The phonation unnerves Baro, who tin obviously as well hear it speaking, asking the Tenno to stop it.

At the terminate of the temple path lies a big chamber with a shrine of the God Rex, where a large jar — the Sacred Vessel — lies at its feet, which players must take. Baro preemptively placates the Tenno by justifying the taking of a burial vessel as creating riches instead of defiling a tomb, and orders them to extract.

The blueprint for InarosIcon272.pngInaros is rewarded at the end of the mission.

Fulfill the showtime vessel'due south challenge [ ]

On returning to the ship, Baro exclaims his surprise at the inscriptions on the vessel beingness a blueprint of sorts, and wonders if a Warframe was entombed in that location. He then reads an inscription on the vessel, which suggests that they may need to defeat an enemy in club to fulfill its condition, and suggests conveying the vessel into battle. Players can re-examine the vessel by interacting with it in the Orbiter, next to the Codex.

For this part of the quest, players must kill a number of the specified enemy that is represented by the glyph on the vessel, while the vessel is equipped in the player's Gear inventory. (Teammates' kills within Tenno Affinity range also count.) Upon killing an example of the right enemy, the screen will momentarily flash with the Warframe'due south energy colour, accompanied past a distinct guttural sound (similar to a thrown stone hitting confronting a rock). As these enemies are killed, the paradigm on the vessel begins to fill up, serving equally a status bar indicating how many are left to kill.

It may not be clear which office of the glyph volition lite up to signify progress; here is an example half-full:

Seeker Half-total

There are three types of enemies that can be designated by the glyph — a Corpus, a Grineer, and an Infested type — which will be different between individual players. The enemies associated with a particular glyph, as well every bit the required number of kills, are shown beneath:

60 kills
VesselDetronCrewman.png
Detron Crewman
VesselSeeker.png
Seeker
VesselVolatileRunner.png
Volatile Runner

Once the required number of kills of the specified enemy has been made, Baro'due south transmission will immediately appear in the mission and instruct the player to return to the Orbiter to further examine the vessel, where they will find the vessel's glyph at present glowing in cyan.

Players must then go to the temple in Ara, Mars to return the vessel. From the main shrine sleeping accommodation, players must proceed to a designated door where they must lay down the Sacred Vessel, which will cause the door to open up, and reveal another Sacred Vessel at the center of the room inside. Upon players taking the Sacred Vessel in the room, the female narrator from the previous visit continues the story, revealing that Inaros was once a warrior of the 'Golden Skymen' until he could no longer withstand the abductions taking place, with the latest ane being that of a child. This culminated in Inaros killing the child's abductors and returning him to the colony, after which Inaros 'ascended' to watch over the colony as their Male monarch. Unusually, Baro becomes unnerved the more he hears of the story, asking whether the story might exist true. At this point, a big number of Feral Kavats (around fifty or so) volition set on, which players must eliminate earlier they can continue. All the Kavats can be scanned - including the possibility of being rewarded with Kavat Genetic Codes (experience gratis to read Gathering Tips and Notes). Afterward the last Kavat is killed, Baro nervously asks the player to return to their ship.

Completing this portion of the quest rewards the blueprint for Inaros Neuroptics.

Fulfill the second vessel's claiming [ ]

Baro now believes that the story of Inaros was drawn from an actual Warframe, and again tasks the player with completing the challenge of the second vessel. Identical to the previous challenge, players must carry the Sacred Vessel in their inventory and kill the required number of a specified enemy. This enemy can be ane of the post-obit types:

20 kills
VesselRailgunMOA.png
Railgun MOA
VesselHyekkaMaster.png
Hyekka Master
VesselBroodMother.png
Breed Female parent

When the challenge is once more completed, Baro will over again tell the player to get back to Ara to return the 2d vessel. This time, however, the Grineer volition be present in identify of the Infested, whereupon Baro panics at their presence, seemingly scared for both himself and the prophylactic of Inaros, and now wants to hear the balance of the narrator'southward story.

As before, players must notice the designated door and deposit the second vessel in gild to collect the third i. The narrator continues her story, where after years of peace, the colony was set upon by the Infested, which nigh wiped out the colonists in spite of their prayers to Inaros. With the terminate seemingly in sight, the surviving colonists were once once again saved by Inaros via a sandstorm that eradicated the Infested, but at great cost to himself. The colonists took Inaros' battered trunk and hid its parts amongst the four Sacred Vessels to hide information technology from thieves and raiders.

The cardinal shrine volition now be occupied by a single hostile Tomb Guardian, essentially a gigantic stone Rumbler, which players must defeat. Destroying the Tomb Guardian will make it spawn into numerous smaller versions of itself, and each of these, in turn, will spawn more, smaller copies of themselves upon being destroyed. This process will echo at least 2 more times before the Tomb Guardians are finally destroyed.

Baro seems distressed and emotional at this point and is eager to find out more than about Inaros as he asks players to return.

Inaros Chassis Pattern is rewarded upon completing the mission.

Fulfill the 3rd vessel'south claiming [ ]

With Baro now believing that the story might be truthful, he once more than asks players to evidence themselves as Tenno past completing the third vessel's challenge.

With atmospheric condition identical to the previous two challenges, players must kill their third enemy type. Every bit shown on the vessel, the glyphs and their corresponding enemy are every bit follows:

5 kills
VesselDenialBursa.png
Denial Bursa
VesselManic.png
Manic
VesselJuggernaut.png
Juggernaut

A distressed Baro now pleads to the Tenno to save Inaros as the Grineer take caught current of air of the Tenno being in the area, and he claims that he isn't in it for the money anymore. Like before, placing the vessel by the door will open it and a final vessel will appear in the center. Taking it will cause a Tomb Protector to appear, which is essentially a copy of InarosIcon272.pngInaros armed with a InfCernos.pngMutalist Cernos and a Lesion.pngLesion along with its normal abilities. At sure points in the Tomb Protector'southward wellness bar it will retreat to its sarcophagus where it cannot be harmed, and this will crusade one of the giant statues in the primary room to come to life in the form of a Tomb Protector Effigy which takes the form of Inaros wielding the Lesion.pngLesion . Defeating the Effigy will make the Tomb Protector rising again and summon a Sand Shadow resembling the player while doing so, and this process is repeated until all of the Effigy giants are defeated, and the Tomb Protector is finally able to exist destroyed.

In the conversations leading upward to and afterward the boxing with the Tomb Protector, it is revealed that the child being spoken to by the disembodied voice is none other than Baro himself, and the vox was his female parent's. The concluding narration sees the mother hide Baro away, telling him to pray to Inaros as the Grineer ultimately impale her, and the rest of the colonists. Baro explains that he had long tried to forget those events and that the Tenno accept made him recollect his true reason for seeking out the treasure. With the components in hand, Baro tells the Tenno that Inaros will rise over again.

Completing the quest will reward the concluding component for Inaros, the Systems design. Players will also receive the Sacred Urn as an Orbiter ornament.

Notes [ ]

  • This quest cannot be repeated by getting some other Sands of Inaros key from Baro Ki'Teer. Thus, if you sell your Inaros after completing this quest, the but way to reacquire him is either past purchasing him through the Market or purchasing his components from Cephalon Simaris.
  • This quest must be set equally your active quest for the enemy kills to count. Simply having the vessel in your gear cycle is not sufficient.
  • This may exist the only run a risk to become Tomb Guardian, Tomb Protector, and Tomb Protector Effigy codex scans.
  • The flames called-for in jars throughout the temple will use a DmgHeatSmall64.pngHeat status on contact, even through the Rift Airplane.
  • Kills obtained within the Simulacrum do non count towards the Vessel'southward goal. Kills in Sanctuary Onslaught notwithstanding, will.
  • Although the Tomb Protector'southward abilities are largely identical to Inaros' abilities; in that location are some slight differences.
  • Note that hacking Denial Bursas by itself will non count towards the Vessel'southward goal, they must actually die in lodge to fulfill the challenge.
  • Buying the "Sands of Inaros Package" from the market tin can start this quest rather than having to purchase it from Baro Ki'Teer.
  • The last fight with the Tomb Protector is timed; the player is given virtually fifteen minutes to complete the fight earlier extracting. Failure to exercise so will upshot in an overall mission failure.
  • During the second portion of the Sands of Inaros quest up to 50 Feral Kavats will spawn, yielding effectually 5-10 Genetic Codes.

Tips [ ]

  • When collecting kills for a given urn, the post-obit tips tin aid streamline the procedure;
    • Kills still count if you abort the mission. Kills acquired by environmental effects, however, will not.
    • For the commencement urn, Barren, Drekar, Frontier, and Tusk Seekers will count toward Seeker kills.
    • For the tertiary urn, Juggernaut Behemoths, Demolisher Juggernauts, Deimos Juggernauts and Drekar Manics count toward Juggernaut and Manic kills respectively.
      • While a normal Juggernaut will only have 1 opportunity to spawn in an Infested mission, Demolisher Juggernauts in Disruption and Deimos Juggernauts in Cambion Drift tin can announced multiple times.
      • If information technology requires Manics, the Tyl Regor boss fight on Titania, Uranus spawns Drekar Manics at certain points during the fight, up to four Manics if done solo. Equally the number of Manics spawned scales with player count, it is recommended to do the fight with a grouping to complete the objective in a single mission.
    • If the target enemy for the first urn is the Volatile Runner, consider sparing any spawn pods generated past Boilers as they have a chance to spawn Volatile Runners.
    • As the Bursa variants are tied to the level range of a given Corpus mission, information technology is recommended to play Corpus missions with the xv-19 level range, to guarantee Denial Bursa spawns.
      • You can subcontract Deprival Bursas past triggering the alarm in a Corpus Exterminate mission within the level range and waiting for them to spawn.
      • You can also find Deprival Bursa spawns on Phobos, Gulliver which is a defence force mission. The Denial Bursa will spawn randomly with a higher chance as waves progress.
      • In Corpus Disruption missions, i tin opt to deliberately fail a conduit with the 'Robotic Onslaught' modifier, which forces Robotic spawns (disallowment cardinal carriers) for the balance of the round. Bursas volition regularly spawn in pairs assuasive for fast farming.
    • If the target enemy is a Grineer unit, Kuva variants volition count towards kills. Nightwatch variants, however, volition not.
  • Due to the Tomb Guardian's ability to split itself into several smaller Guardians, it is recommended to employ explosive area-of-effect weapons (east.one thousand., DEPenta.pngPenta , GrnGrenadeLauncher.pngTonkor , etc.) to damage or kill every bit many of them as possible upon being created.
  • Like to Specters, the Sand Shadow in the concluding section of the quest will copy your Warframe and loadout, but will merely make use of your primary weapon. Equipping a weak or unmodded primary weapon will substantially make the Sand Shadow harmless, allowing you lot to ignore it and focus on the Tomb Protector.
    • Alternatively, avert a direct line of sight with the Tomb Protector to prevent it from producing Sand Shadows to begin with.
    • Be conscientious that the Sand Shadow will also utilise your abilities every bit well. For example, Link130xDark.pngLink tin can reverberate your damage with potentially lethal results.
    • If you're in Operator Mode when the Sand Shadow is created, information technology will use your Amp instead of your Warframe's Primary Weapon, and it can kill you with it quite easily. The Sand Shadow, still, will still mimic your Warframe's appearance.
  • At all points where the actor needs to impale the guardians of the collected urns, the histrion can but stand in a place which can only exist reached with Maneuvers or certain abilities and pick them off with any gun equipped, as near of the guardians are melee-oriented, with the exceptions of the Tomb Guardians, the Tomb Protector, and the Tomb Protector Effigies.
  • Information technology is recommended to bring at to the lowest degree 8 Ammo Restores in order to solo the Tomb Protector fight.
  • A useful tactic would be to lead the Tomb Protector into one of the side rooms where you lot obtained the urns, then allurement him into the side parts with the shallow water. He cannot spring out of these sections and volition exist entirely stuck down there, mostly running into one of the corners. He tin can still shoot you, however.

Trivia [ ]

  • Apart from the blueprint itself, all of Inaros' components are marked as Protector components rather than its name, making it the starting time Warframe to not have its ain name in the components. This was temporarily removed in Hotfix xviii.5.v (2016-03-08), then returned in Update xviii.6 (2016-03-16).
  • The missions that involve the tomb on Ara are unique in the fact that the level is identical each time it is run, instead of some parts becoming randomly generated with dissimilar tiles.
  • The fact that Inaros' components are stored in four urns — along with his allusions to Egyptian Mythology — telephone call into heed Canopic jars, which were used by aboriginal Egyptians to store internal organs (specifically the liver, lungs, stomach and intestines) during the process of mummification.

Bugs [ ]

  • Killing the specified enemy might non count towards the vessel's challenge.
  • Host transfer might suppress both sound notifications when killing the specified enemy, and Baro's manual when threescore enemies take been killed, notwithstanding killed enemies all the same count towards the quest's progress.
  • During the final boss, it is possible for the Effigy'due south laser axle to become stuck on players for the remainder of the fight. The only way to remove this proc is to die.
  • The Kavats that appear during the second visit to the temple may spawn in the closed-off sections, making it impossible to assault them without AoE damage.
  • The Sand Shadows generated by the Tomb Protector employ the Stalker'due south helmet, clipping through any helmet the copied Warframe is using.
  • Having the queue ready to solo can cause the dialog to non announced and get in impossible for missions to be successfully completed.
  • Dialogue looping error occurring in the temple prevents further events to happen.
  • Timing a transference back into the player's Warframe correctly will cause the Tomb Protector to set on at nothing for a period of time before the game corrects itself.
  • Sometimes the Sacred Vessel'south Glyph will not appear in the Orbiter; turning upwards Furnishings Intensity in Display settings in-game should resolve this.

Media [ ]

Patch History [ ]

Update 31.ane (2022-02-09)

  • Fixed missing door frame on Sands of Inaros Quest.

Update 30.9 (2021-xi-eleven)

  • Stock-still issues with textures in the Sands of Inaros Quest.

Hotfix 27.3.9 (2020-04-07)

  • Fixed a script error when attempting the Sands of Inaros quest.

Hotfix 25.3.2 (2019-07-12)

  • Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning as reported here.

Hotfix 24.v.ii (2019-03-18)

  • Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable.

Hotfix 24.v.ane (2019-03-15)

  • Fixed a progression stopper in the Sands of Inaros quest from an inability to defeat the Tomb Guardians.

Hotfix eighteen.5.5 (2016-03-08)

  • You can now identify the Sacred Vessel on your ship as a decoration if y'all've completed the Sands of Inaros quest!

Hotfix 18.five.1 (2016-03-04)

Sands of Inaros Changes and Fixes
  • Slightly adjusted Baro Ki'Teer's sound VO during the Quest.
  • Lowered damage of the Rumbler rock throw.
  • Lowered damage of the Inaros Golem'south laser eyes.
  • Improved the targeting of the Inaros Golem.
  • Adjusted the volume of the Onyx Golem'southward audio FX.
  • Improved the quality of Kavat spawning VO.
  • Slightly adapted the quality of all VO within the Sands of Inaros Quest.
  • Slightly adapted the final boss'due south movement AI.
  • Made overall improvements to enemy attacks and AI.
  • Fabricated diverse audio adjustments to the Sands of Inaros' Quest levels.
  • Fixed an outcome causing unique golem enemies in the Sands of Inaros Quest to become stuck.
  • Fixed an issue that would enable players to kill the final boss of the Quest when playing as Inaros in a pre-death state.

Update 18.v (2016-03-04)

  • Introduced.

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Source: https://warframe.fandom.com/wiki/Sands_of_Inaros#:~:text=This%20quest%20cannot%20be%20repeated,his%20components%20from%20Cephalon%20Simaris.

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